Monday, February 14, 2011

Raw Power and Dark Energies


The world of the Sorcerer is one which is wreathed in the mystic fires of the future. Having the same cunning and foresight as a Wizard, Sorcerers attempt to change their world through a slightly different means. While the Wizard tends towards "good" magics, and a defensive position, the Sorcerer tends to have an affinity for the "evil" magics and an aggressive mannerism. This does not imply that they are evil, per se, but it does show that they have a different approach tactic.
Sorcerers use the aggressive magics because they desire to take a pro-active role in the shaping of their future, or the future of their target. They use things that, by the definition of "White" and "Black" magic which is used in The Library of Knowledge, classify as black magics to shape things around them. The idea is similar to the famous analogy used in the magical community concerning psychic warfare: To participate in psychic warfare, one may either attack all of their enemies, or they may shield themselves. Both approaches accomplish the same goal -- the safety of the magician's target (even if it is themself). These approaches bear the same differences as Wizardry and Sorcery. The Wizard would adamantly defend themself, never becoming too concerned with whoever might be wasting their time attacking. The Sorcerer, conversely, would be the one counter-attacking their enemies, making no effort to adapt themselves to the enviroment, but rather adapting their environment to themselves. To this end, it is often useful for the Sorcerer to utilize an array of skills. These skills include scrying, enchanting, conjuring, and heavy reliance on the art of Magecraft.
Scrying is used to simply predict the future. This is essential component to planning ahead and understanding which spells will need to be performed. The method used by the Sorcerer, from cauldrons to chicken bones, is entirely based on what they are comfortable using. With a basic foreknowledge of events, the Sorcerer would reflect back on their answers to The Three Questions of Magic and then evaluate which method(s) are necessary to make things work in their favour. Though perhaps less accurate than a dedicated Diviner, Sorcerers and Wizards have the ability to see the approximate outcomes of their potential spells. This is a distinct advantage that these two caster types have over the other types (except for a bona fide Diviner).
Enchanting for a Sorcerer, as with any art that shares an ability, has a unique twist added. A great deal of a Sorcerer's methods of Enchanting, as you might have guessed, centre around the element of Fire. Fire is such a favourite among Sorcerers because of what it represents -- active manipulation. The more subtle element of Air, often representing powers of the mind and of more delicate operations, is almost unusable by the Sorcerer due to its opposed nature. Water, likewise, has limited use to a Sorcerer for the same reasons as Air. Finally Earth, while occasionally useful to a Sorcerer, tends to have a slow and exceedingly ponderous way about it, thereby rending it a frustrating element to the average Sorcerer.
Sorcerers that make heavy use of conjuring are far from rare. This tends to become a Sorcerer's mainstay power due to its definitive simplicity, sheer power, and (relative) predictability. All but the most powerful spirits are accessible to a Sorcerer, leaving a large choice of lesser demons, Knights, Counts, Earls, Presidents, Marquises, and select Prelates for service. Some Dukes/Prelates, and all of the Kings of the Demonic Hierarchies are inaccessible to the Sorcerer, due to a lack of preparation. Even if the Sorcerer could, somehow, prepare themselves in the appropriate manner, it would mean giving up Sorcery; a Sorcerer, according to many of these demons, are "defiled", being tainted with other magics. Because of using other magics, the higher demons will not respond or, worse yet, will take vengeance on unworthy Conjurers. These higher demons, however, usually have abilities that are still accessible through the use of a number of lesser demons that still are within the power range of a Sorcerer. This saving grace affords the Sorcerer almost all the powers of a full Conjurer without having to undergo all the same purifications, rituals, and sacrifices necessary; the only two drawbacks are that it takes more time to achieve the same results, due to having to conjure multiple demons, and that some of the abilities of the superior demons are truly unique to those demons alone.
Lastly, lesser skills of Magecraft are used to exert the will of a Sorcerer. Rather than adapting and turning their magic inward, the Sorcerer turns their magic outward to create changes around them. The sheer volume of energy and the gigantic concentrations of power necessary to effect such a mass change sets Sorcery apart from the other arts. Instead of seeking the refined and highly focussed power of a Mage, the Sorcerer will simply unleash multiple waves of energy to accomplish their tasks. Though borrowing from the Magecraft system, this unique use of energy is specific to the Sorcerer's methods.
This unique art known as Sorcery is one which knows no bounds and has no limits, except those which are allowed by the user.

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