Charlatanry, trickery, living by one's wits and thinking fast on
one's feet are the essence of the orange power. These mercurial
abilities were traditionally associated with the god forms which
acted as patrons to doctors, magicians, gamblers and thieves.
However the profession of medicine has now partly dissociated itself
from charlatanry since doctors discovered that antibiotics and
hygienic surgery actually worked. Nevertheless about eighty percent
of medications are still basically placebos, and the profession
still retains the mercurial caduceus for its emblem. Similarly the
profession of magic has become less dependant on charlatanry with
the discovery of the quantum-probabilistic nature of enchantment and
divination and the virtual abandonment of classical alchemy and
astrology. Pure magic is now best described as an expression of the
octarine power, having an Uranian character. Yet charlatanry still
has its place in magic as in medicine. Let us not forget that all
"conjuring tricks" were once part of the shamanic warm up repertoire
in which something lost or destroyed is miraculously restored by the
magician to get the audience in the right mood before the serious
business of placebo healing began. In its classical form, the
magician puts a dead rabbit in a hat before pulling out a live one.
To the list of professions drawing heavily on the orange power one
must now add salesman, confidence trickster, stockbroker and indeed
any profession with an extreme heart attack rating. The motive power
of the orange gnosis is basically fear, a species of fear which does
not inhibit the user, but rather creates an extraordinary nervous
speed that produces quick moves and answers in tight corners.
The apotheosis of the Wit-self is the ability to enter that state of
mental overdrive in which the fast response is always forthcoming.
This ability is,, paradoxically enough, created by not thinking
about thinking, but rather allowing anxiety to partially paralyse
the inhibitory process themselves so that the subconscious can throw
out a quick witted response without conscious deliberation.
Invocations of the orange power are best delivered at frantic speed
and gnosis can be deepened by the performance of mentally demanding
tasks such as adding up large lists of numbers in one's head or
ripping open envelopes containing difficult questions and answering
them instantly; activities which should be persisted with until a
breakthrough to the experience of thinking without deliberation is
achieved. Varied god forms can be used to give form to the Wit-self.
Hermes, Loki, Coyote the Trickster and the Roman Mercurius are often
employed.
Orange magic is usually restricted to invocations designed to
enhance general quick wittedness in secular activities such as
gambling, crime and intellectual pursuits. Enchantments and
evocations performed subsequent to an invocation of the orange
gnosis rarely seem to give results as effective as the invocation
itself in my experience. Perhaps something should be said about
crime and gambling for the benefit of those hotheads who may
misunderstand what can be done with orange magic in support of such
activities. Theft is ludicrously easy performed methodically yet the
majority of thieves get caught after a while because they become
addicted to anxiety, which they experience as excitement and
start taking risks to increase it. The novice thief who, in state of
extreme anxiety, takes something in a situation of zero risk, does
not of course get caught and neither does the careful professional.
However there are few careful professionals because there are far
easier ways of making money in most societies for people with that
kind of ability. The great majority of thieves however always manage
to find some way of incriminating themselves because the anxiety of
the theft itself fades, only the anxiety of punishment remains.
Those quick witted and outwardly cool enough to thieve successfully
can easily make more from salesmanship.
There are three types of persistent gambler. The losers account for
two types. Firstly there are those addicted to their own arrogance,
who just have to prove that they can beat pure chance or the odds
set by the organisers. Secondly there are those addicted to the
anxiety of loosing. Even if they win, they invariably throw it away
again soon afterwards. Then there are the winners. These people are
not gambling at all, either because they are organising the odds and
stakes, or because they have inside information, or because they are
cheating. This is true orange magic. Poker is not a game of chance
if played skilfully, and skilful play includes not playing against
persons of equal or superior skill, or persons holding a Smith and
Weston to your Four Aces. Most conventional forms of gambling are
set up in such a way that the use of anything but the most extreme
forms of psychic power will make little difference. I would not
bother to bet on odds that I had reduced from an hundred to one to
merely sixty to one. However certain results obtained using double
blind prescience with horse racing show encouraging potential.
one's feet are the essence of the orange power. These mercurial
abilities were traditionally associated with the god forms which
acted as patrons to doctors, magicians, gamblers and thieves.
However the profession of medicine has now partly dissociated itself
from charlatanry since doctors discovered that antibiotics and
hygienic surgery actually worked. Nevertheless about eighty percent
of medications are still basically placebos, and the profession
still retains the mercurial caduceus for its emblem. Similarly the
profession of magic has become less dependant on charlatanry with
the discovery of the quantum-probabilistic nature of enchantment and
divination and the virtual abandonment of classical alchemy and
astrology. Pure magic is now best described as an expression of the
octarine power, having an Uranian character. Yet charlatanry still
has its place in magic as in medicine. Let us not forget that all
"conjuring tricks" were once part of the shamanic warm up repertoire
in which something lost or destroyed is miraculously restored by the
magician to get the audience in the right mood before the serious
business of placebo healing began. In its classical form, the
magician puts a dead rabbit in a hat before pulling out a live one.
To the list of professions drawing heavily on the orange power one
must now add salesman, confidence trickster, stockbroker and indeed
any profession with an extreme heart attack rating. The motive power
of the orange gnosis is basically fear, a species of fear which does
not inhibit the user, but rather creates an extraordinary nervous
speed that produces quick moves and answers in tight corners.
The apotheosis of the Wit-self is the ability to enter that state of
mental overdrive in which the fast response is always forthcoming.
This ability is,, paradoxically enough, created by not thinking
about thinking, but rather allowing anxiety to partially paralyse
the inhibitory process themselves so that the subconscious can throw
out a quick witted response without conscious deliberation.
Invocations of the orange power are best delivered at frantic speed
and gnosis can be deepened by the performance of mentally demanding
tasks such as adding up large lists of numbers in one's head or
ripping open envelopes containing difficult questions and answering
them instantly; activities which should be persisted with until a
breakthrough to the experience of thinking without deliberation is
achieved. Varied god forms can be used to give form to the Wit-self.
Hermes, Loki, Coyote the Trickster and the Roman Mercurius are often
employed.
Orange magic is usually restricted to invocations designed to
enhance general quick wittedness in secular activities such as
gambling, crime and intellectual pursuits. Enchantments and
evocations performed subsequent to an invocation of the orange
gnosis rarely seem to give results as effective as the invocation
itself in my experience. Perhaps something should be said about
crime and gambling for the benefit of those hotheads who may
misunderstand what can be done with orange magic in support of such
activities. Theft is ludicrously easy performed methodically yet the
majority of thieves get caught after a while because they become
addicted to anxiety, which they experience as excitement and
start taking risks to increase it. The novice thief who, in state of
extreme anxiety, takes something in a situation of zero risk, does
not of course get caught and neither does the careful professional.
However there are few careful professionals because there are far
easier ways of making money in most societies for people with that
kind of ability. The great majority of thieves however always manage
to find some way of incriminating themselves because the anxiety of
the theft itself fades, only the anxiety of punishment remains.
Those quick witted and outwardly cool enough to thieve successfully
can easily make more from salesmanship.
There are three types of persistent gambler. The losers account for
two types. Firstly there are those addicted to their own arrogance,
who just have to prove that they can beat pure chance or the odds
set by the organisers. Secondly there are those addicted to the
anxiety of loosing. Even if they win, they invariably throw it away
again soon afterwards. Then there are the winners. These people are
not gambling at all, either because they are organising the odds and
stakes, or because they have inside information, or because they are
cheating. This is true orange magic. Poker is not a game of chance
if played skilfully, and skilful play includes not playing against
persons of equal or superior skill, or persons holding a Smith and
Weston to your Four Aces. Most conventional forms of gambling are
set up in such a way that the use of anything but the most extreme
forms of psychic power will make little difference. I would not
bother to bet on odds that I had reduced from an hundred to one to
merely sixty to one. However certain results obtained using double
blind prescience with horse racing show encouraging potential.
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